im too tired to explain why
i make games in scratch and i love eating miss vickies jalapeno chips ok bye
banner / mindchamber
making awesome games
somewhere in the world
Joined on 4/20/21
Posted by s-zenmode - 12 days ago
thanks for 600
this website's slowly falling out for me
like it doesnt feel the same
i achieved what i wanted
most people i was cool with left the site
but i'll stay here... for as long as I can
hopefully i can bring you guys edged
maybe another game after that? who knows
yall are cool btw love this place top 10 websites
Posted by s-zenmode - October 6th, 2022
ogmgomfofmf IM SO HAPPY GUYS HOLY SHIT THIS IS AMAZING YOOOOOOOOOOO ASSJBSSIXHSNSISBSAJSYSUDB
EDGED IS COMING SOON TRUST ME GUYS I DIDN'T WORK ON IT FOR A WHILE CUS IM BUSY BUT I SWEAR I'VE MADE CONSIDERABLE PROGESS ITS LIKE 75% DONE I JUST NEED TO DO SOME MORE STUFF
THANK YOU ALL FOR GIVING ME THIS PLATFORM AT THE END OF THE DAY THIS IS THE GREATEST THING IVE SEEN AND I JUST WANNA SAY THIS
I LOVE YOU NEWGROUNDS AND ESPECIALLY THANK YOU TO EVERYONE WHO SUPPORTED ME SINCE THE START I'M SOARED TOWARDS BIGGER GOALS AND I WILL BRING YOU ALL MY LABOR OF LOVE <3
Posted by s-zenmode - September 1st, 2022
Hello newgrounders! s-zenmode here. I know a lot of you use Scratch, the very primitive engine used by unborn fetuses and gigachads alike. Good things have come out of scratch and bad things have too. Seriously, Minecraft platformer 3?
In this guide, I will be showing you how to do lots of sick things with cloud variables, such as save data, Newgrounds API / medals and scoreboards and redirects!
First of all, if you have no idea what TurboWarp is, check this guide. YOU WILL WANT TO USE TURBOWARP FOR THIS!
Here are 5 settings that you might want to change. And here are them in detail.
Usually, a game will start at 480x360. That is 4:3 aspect ratio, and it's seen in older PS consoles and the such, like PS2 and the Gamecube.
if you want a more widescreen ratio, like something that would fit on your newer monitor, change it to 640x360. That is 16:9 and is the most standard ratio for games now.
THE MIGHTY SCRATCH SAVE DATA GUIDE by s-zenmode and also by sad bob in the NG Game Portal Discord
Make a new Cloud Variable called localStorage preceeded by anything
( ☁ localStorage anything )
( ☁ localStorage coins )
When you are exporting the game, use TurboWarp Packager (htmlifier might work, not tested) and set the cloud variable type to "Store in local storage" for the LS vars.
Whenever the game starts, for every user it should start at 0, or no value at all.
To set this to a defined numeral without wiping all data when opening the game, make this script:
[when flag clicked]
[ if <[ ( ☁ localStorage sample ) < (1) ]> then ]
[ [ set [ ☁ localStorage sample ] to (0) ]
The cloud variable will save immediately to the cookies of the player's browser.
If you are making items system, I'd recommend making each item its own cloud variable, and making it binary-like to show if that item was obtained or not. Use the script from above to make it 0 if no value is there, and the item will show if the value is not 1. then once the item is obtained, set the item value to 1 and make it so it should not appear in the store or whatever it will be in if the value is 1.
For highscores, use the nil to 0 script and make sure the normal score and hiscore vars are different. Then at the end of a run, check if score is greater than hiscore. if so, set highscore to score. That's how I did it in Crude Climb (my mobile jam game)
Create a fresh juicy new variable called "open link"
So it will look like this
( ☁ open link )
Put a set variable block at any point you want, like
| when this sprite clicked |
set [ ☁ open link ] to ( Put any link here ) ]
In the put any link here, you must put a link then it will open a link when you click it after compiled. :D
To download TurboWarp v0.7.0, click on this link to go to GitHub Releases.
Then scroll down until you see this:
Now click that HTML file to download it.
Awesome! Now that that's done, open the link/tab.
At "runtime options", you should see the "Note: This project has settings stored in it." This is because we saved the settings in the project earlier! No need to worry here.
Now scroll down to here. If you would like to change anything, now is the time to do so.
First, go to the Cloud Variable section and turn the mode to "advanced".
Now, adjust the cloud variables properly as described here:
If your variable is a local save data variable, set it to Store in local storage.
If your variable is a cloud syncing variable, set it to Connect to cloud variable server.
If your variable is an eval variable (Using NG API) or an redirect variable, set it to Ignore.
If you are connecting to a cloud server, here is the option to change the server,
Now, turn these settings to their purposes:
Open this tab in the packager, click the thing that says "click to open" to open it.
Now, go to lajbel's Newgrounds.js code link (Old NGio,)
In it, you should see a lot of code. Do Ctrl + A to select all the text and copy it.
Then paste the code in the "Custom JS" tab in turbowarp.
Select Zip file at Environment and click Package.
Now, it will download. Patiently wait, and the result shall be a .zip in your downloads.
Upload that file to your Newgrounds game page and CONGRATULATIONS!
You have successfully compiled your Scratch game.
Any issues? feel free to comment.
Posted by s-zenmode - August 18th, 2022
Many of you might remember my little 'pixel day game' i was talking about.
Well.. I'm finally announcing it. It's not done but I've made enough progress to cement it.
(unfinished beta footage ^^^ not final product!)
This game will be a twinstick topdown beat-em-up like game, where you use your mighty air strikes to demolish enemies and clear the sky of the deadly red color.
This will be my greatest game yet. I know I haven't made good games before, and that's because my only good games that I have ever made have stayed unpublished, either because I lost interest or scope creep killed it. Sometimes even both.
But now that I have this, basically everything has already been planned. I am in the process of developing it. And soon it will be in your guys hands for all of you to enjoy.
It's my labor of love and it will be debuting on Newgrounds.com, and I hope you all will enjoy it.
I've already said enough about the game here, and some things might not make the final cut and some things may happen last minute so it's hard to say.
If you are in Stepford's NG Game Dev discord server, you may have seen it since I post frequent updates. I recently also just posted one on Twitter (go follow me).
P.S. if you're wondering about Dux Tycoon, it's on indefinite hold for the time being. I need to finish a few more games before I can have a quick jab at it and make it.
Thank you, Zenmode out.